I’ve been experimenting with the Vienna Symphonic Library, which includes some amazing orchestral samples with many types of articulation, played via the Synchron Player plugin.
I was wondering if anyone else is using it, and if they have found any good way of managing patches with it? It seems to be set up to switch sounds via note presses outside of the normal playing range,
which takes you through a hierarchy to set up your sound, so for example you might press C#1 to choose Long Notes, then G1 to choose Non-Marcato, then E7 to select Sforzato. Three note presses to set up your sound. This might be ok for a performance where you want to switch things manually, but not very helpful when you want Cantabile to be in control. I’ve looked into using bindings to trigger these notes sequentially, with limited success. You can use program changes instead of note messages, but you still have to send a series of program changes to navigate through the style/articulation choices. I could make a rack to encapsulate this sequential approach, but it’s pretty horrible.
I’ve tried the “Whole Bank” approach, but when switching patch like that I invariably get a big audible bang coming through as it switches. I’ve tried countering that with a timed binding that mutes the plugin for a period after patch changes, but it hasn’t been massively successful.
I’m at the point where I’m wondering if I’ll just have to have a different rack for each type of Vienna Symphopnic sound I use, and never actually change the sound within each plugin instance. But then there’s a memory usage concern.
I’m just wondering if anyone knows of a good way to use this plugin, such that Cantabile state changes can change sounds in this library, without big bangs/pops?