I have a rotary encoder that produces CC values in the range 60 to 71.
I would like to enable one of twelve routes depending on the value.
I’ve named the bindings [C3], [C#3], … through … [B3]
Strategy is to Disable all 12 routes (12 bindings, which don’t care about the value of the CC), and then to
Enable the one binding that matches the CC value I want.
Here are my bindings:
The first binding is one of the 12 that Disable the bindings.
Then I would like to Enable one selected binding … However …
When I enter a condition (= 60 in this case) on the second binding shown above, the Value field changes from Enabled to Normal. The choices become Normal and Inverted.
Is there documentation on how Normal and Inverted work? I cannot locate it …
In any case, Normal almost seems to do what I want (turn on the binding) but if I turn on the same binding twice or more times, the binding becomes and stays Disabled. Sigh.
Any suggestions on how to enable a binding based on a condition would be welcome!
(BTW, the end cases where the rotary encoder goes off the end and back into range are the situations that cause a repeated CC value).
(and BTW, I’m doing all this because the 12 routes have substantially different filters for the 12 different keys … they are controlling a drone that has different characteristics depending on what pitch is selected.)