That video showing Timeline Marker bindings is the exact opposite of what I am wanting to do. I don’t want State changes to move to a Marker - I want hitting a Marker to change State. So when the Timeline reaches the chorus it switches my State for me.
As I said, I’m going to try these features out, but hopefully there’s a way of doing this - I need to look properly.
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I just gave it a quick try… No, I don’t see any way to trigger a State change by reaching a Marker. For me that would be the most obvious use of the Markers.
Still, a very useful feature, and one that will help me when I’m setting up my Timeline-triggered State changes.
That can’t be done at the moment, except by creating transport triggers with the same position values. Good idea though, but let me think about what the best way to integrate this might be.
Thanks for the response, Brad. That saves me time trying to figure why I’m not being able to conjure it up!
I suppose Timeline Markers and time positions are essentially the same(-ish) thing, but the Markers give the positions a friendly name. Hence why I was hoping I could get rid of all the time numbers here and just say ‘Marker #1’, ‘Chorus’, or something.
Nice features Brad!
Regarding te marker States, it would be handy if we could do like in reaper, there you can add a command number from the action menu. To add any function or even macro it.
While we’re at it, a macro fuction might be handy also
Thank you very much for implementing these nice features… they instantly created new requirements (growing exponentially).
FR: “Toggle loop between markers.”
Use case: Practicing a hard part of a song (e.g. a solo)
Behaviour: When activeated, and the playhead position reaches a marker, just jump back to the previous marker.
Possible. The reason for not wanting it to be too small is that it allows you to hear a piece of the clip as you hold the button, making it easier to land approximately where you want.
Not quite - the following scenarios are not possible using play ranges:
Loop a range, deactivate the loop (during playback) and just continue playing back from where you were.
One could the set current range to “(All)”, but this moves the playhead away from it’s current position and even stops transport.
With activated loop & during playback, click anywhere in the waveform display to jump to another range and let this range be looped.
Having a simple loop play state that could be toggled on/off (via binding) while playing would do the job.
I made a small illustration video where I simulated the desired behaviour using transport triggers (at position B and D):
In addition, Creating seamless(!) ranges is a bit cumbersome (lots of mouse clicks, you have to set both begin and end), but markers can quickly be set (even during playback running).
Im going to set markers in all songs anyway, so having to create redundant ranges would feel a little … redundant.