I don’t have any trouble with play/pause bindings and creating other basic bindings. But I’m a bit stumped on Triggers, and some more complex bindings I’m trying to create. So, a few specific questions…
Is it possible to make an expression pedal act like 2 switches for Song States? I.e. pressed down it advances to song state 2, up it goes back to state 1. I have an FCB1010 and can program the exp pedal to send a specific range of CC values, i.e. 63-65. I’ve tried all the options (edge triggered, not, etc.), no luck. But this same approach works great with changing amps on my main VSTi, S-Gear using CC 63-65, and if I can get it working on C3 it would be really handy for those songs where I only have 2 states.
With the FCB’s physical switches (which are momentary), how do I program a double tap for Play/Pause? And can I still make it a toggle…double tap for play, double tap for pause? Just to avoid an accidental tap. I know using a trigger and delay is the key, but I can’t get the delay to work. Here’s what I’ve got so far (in Background Rack) but it doesn’t require a double tap… just one tap starts Play.
When using tracks in the media players, how do you set a trigger for an action at a specific time on the track or timeline? For example, reverb suspend. I can successfully create a trigger at a certain point, but how do I know which “Plugin #” the specific reverb is? Which leads to my next question…
What are “Objects” under the Action column? And how do I work with them and edit the index #s? I’ve gathered that “Objects” are basically anything inlcuding plugs, racks, ports etc. But where can I find the index of the objects and their numbers? In other words, I want to control a reverb plug… which object # is it?