Jump prevention problem

Aha, I see how you’ve implemented the stored state now - it’s basically the last target value the binding sent, yes? Then what I’m proposing is that the stored state is some invalid value initially, so that the first incoming controller data will always need to pass the current target value to lock on. Currently it appears to be that the binding will always acquire a lock on the first incoming controller data, and thus will be likely to cause a jump.

Neil